
Oculus Rift: Step Into the Game from Oculus VR on Vimeo. Finally there’s been some odd rumors coming out of Microsoft about potential Kinect Glasses, but that’s just wild speculation right now.

Apple has been seen making motions in that direction with patents not directed at everyday consumers as Google, instead the Apple iGlasses may focus on professionals. The advent of Google Glass has spurred not just a discussion of the first generation of these types of devices via their own show at Google I/O and the stirring interest in the public but it’s also pulled some competitors out of the woodwork. Just like this virtual headset is much awaited, we all are expecting a lot from Google Glasses. These kits will help developers modify their PC games to be “Oculus ready.”īoth augmented reality and virtual reality are becoming more and more of interesting things for people around. Oculus has not disclosed the price for the headset yet, but is also manufacturing developer kits to be shipped in March. The final version will come when there is enough content and the developers of the world say this is consumer ready. This is just head tracking, but in the future, people should be able to integrate hand tracking. In a future version, for consumers, we could do a higher resolution. If I turned my head too fast, I could see a blur in the environment. “I could shoot a little green spark at objects in the scenery, and it was instantaneous and accurate. “For the first time, it’s good enough so that you won’t want to kill yourself when you’re wearing it.” “This is day zero of VR gaming,” Iribe said. He also informed that the final device will be shipped in March this year.


Unveiled at the Consumer Electronics Show (CES) 2013 at Las Vegas, Brendan Iribe chief executive of Oculus VR showed the demo of the headset prototype. Taking away this side effect, Oculus has unveiled its an all new virtual reality headset, named Oculus Rift that it promises will make VR into an immersive and entertaining experience, and will be launched publicly soon. So my first question is: What other games are using similar movement schemes.We all love virtual reality stuff, but not what comes handy with it – the motion sickness. And yet, when using the incremental system it's still a satisfying FP experience. And I can promise that it's not just the inherent blockiness of the game that keeps my upchuck reflex in check. As in, I can play for hours without it affecting me. Minecraft's default incremental turn and movement system completely eliminates the motion sickness issue. Then I was surprised to find an outstanding solution in an unexpected place - Minecraft. ALL 3DO GAMES ARE SUPPORTED by the Reality Sled including ShockWave by Electronic Arts, VR Stalker by Morpheus Interactive. It is fully compatible with the 3DO gaming system. That said, I find the "teleport from place to place" solution as frustrating as everyone else. Type of display: Virtual IO iglasses Tracking: Virtual IO Size of the unit: 4x4x7 Unit Description: The Reality Sled is a high-fidelity, 2 DOF hydraulic motion platform. I can get nauseated by a five minute session with the average FPS on a headset. However, as fascinated as I've been with VR for over twenty years, my stomach has never much agreed with me. As in I played 'Dactly Nightmare and own a set of Virtual I/O iGlasses which I used back in the day for low-res games of Descent.
